Mar 30, 2006, 09:38 AM // 09:38
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#21
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I use a splitter. When SpellBreaker hits that 10% recharge it makes me smile.
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Mar 30, 2006, 09:41 AM // 09:41
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#22
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Banned
Join Date: Dec 2005
Guild: FMS clan
Profession: Mo/W
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Well..what about all the warrior runners out there? I like using my HoD for doing FoW chest runs..when I come up on the first group of the Skeletal army..mainly the Skeletal Ether Breakers that use Energy surge I equip my health + sword then when/if they use energy surge i switch to my HoD and continue on with just enough energy to either cast smite hex or another sprint or endure pain. I just got another HoD for a reasonable price(100k+35ecto) and am contemplating on puting on a +30 pommel.
Anyways..just wanted to say as for my 55 monk it really isn't that big a deal..and sometimes I use it with my UW SS necro. I also have a FFS with a 20% enchant...it's really a toss up...of course the FFS is a better deal when it comes to price.
And another question I've got..why the hell would anyone pay such high prices for a stupid 15% FFS, I think thats rediculous and not worth a meesly 5% gain.
Last edited by olydog; Mar 30, 2006 at 09:44 AM // 09:44..
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Mar 30, 2006, 09:44 AM // 09:44
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#23
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Honestly, I prefer +25 Health, HoD Axe.
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Mar 30, 2006, 10:09 AM // 10:09
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by olydog
Well..what about all the warrior runners out there? I like using my HoD for doing FoW chest runs..when I come up on the first group of the Skeletal army..mainly the Skeletal Ether Breakers that use Energy surge I equip my health + sword then when/if they use energy surge i switch to my HoD and continue on with just enough energy to either cast smite hex or another sprint or endure pain. I just got another HoD for a reasonable price(100k+35ecto) and am contemplating on puting on a +30 pommel.
Anyways..just wanted to say as for my 55 monk it really isn't that big a deal..and sometimes I use it with my UW SS necro. I also have a FFS with a 20% enchant...it's really a toss up...of course the FFS is a better deal when it comes to price.
And another question I've got..why the hell would anyone pay such high prices for a stupid 15% FFS, I think thats rediculous and not worth a meesly 5% gain.
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Surely that +5 energy wand (worth 9g, instead of 400,000g) would be fine for that kinda switch?
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Mar 30, 2006, 10:10 AM // 10:10
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#25
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Academy Page
Join Date: Jul 2005
Location: Germany(Plz rescue me)
Guild: WT join bad mood people around 30
Profession: W/
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point is i had 3 Hods swords 1 customized for my warrior 2 other 1of them with 20% enchant and 10% furious..
i sold 1 for around 100k at a time i didnt know how much it was woth...dam stupid
the other one i modded for my monk i sold 2 days ago because im afraid of the possibility that theres a new guy in factions with this kind of swords and around 400k is atm for me to much money to loose^^ since anet works all day to make my life harder^^
so i will use ffs till i know and if the hod swords not coming back in factions its not that über bad^^
and i need to collect enough money for my perfect shinobi 15^50 sword^^
i will buy for my warrior...
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Mar 30, 2006, 10:17 AM // 10:17
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#26
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by Kitana
point is i had 3 Hods swords 1 customized for my warrior 2 other 1of them with 20% enchant and 10% furious..
i sold 1 for around 100k at a time i didnt know how much it was woth...dam stupid
the other one i modded for my monk i sold 2 days ago because im afraid of the possibility that theres a new guy in factions with this kind of swords and around 400k is atm for me to much money to loose^^ since anet works all day to make my life harder^^
so i will use ffs till i know and if the hod swords not coming back in factions its not that über bad^^
and i need to collect enough money for my perfect shinobi 15^50 sword^^
i will buy for my warrior...
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did you just mention Factions swords?
*drools*
and yes, I sold mine also
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Mar 30, 2006, 10:52 AM // 10:52
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#27
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by 96TSi
you are right, it does affect your build. it gives you quick much needed energy to stay alive. even without 20% enchant mod from casting with an item that doesnt have it. you now have 18 seconds of prot spirit(or however much you have in prot). if you cant gain at least 10 energy in that time, do a simple weapon set switch again for the free energy then run into your mob knowing that you wont die in 1 hit.
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While the above is technically correct, none of it follows the point I was making. Yes, weapon switches for extra energy can save your toon's life, but anything other than a HoD sword won't have both the extra energy and enchantment mod in a one-hand package. Hence, the HoD sword can't just be called a status symbol when it provides a significant advantage to its owners.
Quote:
Originally Posted by 96TSi
giving UW as an example of needing energy doesnt really make sense, In the UW there is no real point in taking down your enemy unless you have a decent mob of them. other than when i was new to Imonk UW farming, i have never ran into any trouble to even need to switch weapon sets for energy. In my opinion, the place where you need to conserve your energy the most is farming outside dunes since you are going up against such small mobs. there would be one of the only places i would truely say +5 to energy would be helpfull
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It wasn't an example of needing only energy -- it was an example of both energy and 20% enchantment extension in a one-handed weapon, thereby letting an SS/SV necro also wield Vilnar's Claw, or a 55-monk using the -50 CoA focus.
FFS can grant both 10% skill recharge and 20% enchantment mod, which is the best available caster one-hander still in production. The HoD sword is no longer produced in the current patch, but some are hoping that Factions sees its return. We'll soon find out.
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Mar 30, 2006, 10:53 PM // 22:53
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#28
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Banned
Join Date: Sep 2005
Guild: Templars Brazil
Profession: N/Me
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Quote:
Originally Posted by lord_shar
Check out Cerb's SS/SV necro guide in the Necro build section:
http://www.guildwarsguru.com/forum/s...d.php?t=130693
I posted my new findings about how a 20% enchant one-hander really tunes the SS/SV necro even further. SS isn't the enchant mod's target... it's SV, BR, ATB, and AE. An 18-second SV means there is no longer any need to echo SV nor cast cover-hexes to protect SS. My smite kill times are now consistently under 15-seconds as a result.
Try Vilnar's Claw with Fiery Flame Spitter of Enchanting 20%... once you switch to the gear settings I mentioned in that thread, you'll wonder why you didn't do this sooner...
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I realized that ATB isn't a functionally skill for smite run. then i dont use it.
BR is out of my build too. i'm curses/death for SS smite run. normally i take 20-22 secs from the cast of the first SV to the last smite to die. sometimes faster.
My energy management is timed to fit exactly what i need to cast .. im fine with that, plus 10/10 on the scepter makes diference, both of then.
note: my SV lasts 14 secs, more than good for me.
for FFS, ure thinking for smiters, but how about the aatxes and grasping darkness ? it dont make any diference, the 20% enchanting
and for AE too, dont need +20% time on it, alread lasts 20 secs.
i like the scepter with 10/10, because i use death/curses/illusion skills. 3 dif types.
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Mar 31, 2006, 02:45 AM // 02:45
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#29
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Sorafolktale
I realized that ATB isn't a functionally skill for smite run. then i dont use it.
BR is out of my build too. i'm curses/death for SS smite run. normally i take 20-22 secs from the cast of the first SV to the last smite to die. sometimes faster.
My energy management is timed to fit exactly what i need to cast .. im fine with that, plus 10/10 on the scepter makes diference, both of then.
note: my SV lasts 14 secs, more than good for me.
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Based on the above, I'm guessing that you echo SV to maintain energy control and get only 37-39 damage spiteful spirits at best (mine hit 41-43). If this is the case, you might want to run actual stop-watch trials on your actual smite kill times since 20-22 seconds sounds VERY optimistic. Monks can handle 3+ smite groups if the necro can post sub-15 second kills, which probably won't be the case if that necro echo's SV. 14-second SV's are not long enough for consistent sub-15 second kills.
Quote:
Originally Posted by Sorafolktale
for FFS, ure thinking for smiters, but how about the aatxes and grasping darkness ? it dont make any diference, the 20% enchanting
and for AE too, dont need +20% time on it, alread lasts 20 secs.
i like the scepter with 10/10, because i use death/curses/illusion skills. 3 dif types.
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Sorry, but I disagree. 20 second arcane echo's are extended to 24 seconds (More echo'd SS's can be cast), SV 15->18 seconds (no "Fear-Me" from darks), and AtB becomes 40+ seconds (45 sec recharge time, so it's up almost the whole combat). All of the above maximize the necro/mesmers damage per second output and increase the monk's safety margin.
The concepts I'm describing do not apply to all-day leisurely smite kills... they're focused on fastest possible smite kill times, thereby allowing the most smite-runs in a fixed time frame. Therefore, if maximum kill speeds are not your priority, then please ignore the above.
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Mar 31, 2006, 03:02 AM // 03:02
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#30
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Having both items, I actually prefer the sword because the attack rate is faster so I get adrenaline faster too to cast bonetti. It takes a bit longer with the axe.
I also prefer an always +5 energy bonus over a 10% chance one.
This is my personal opinion based on the builds I use so play with whatever suits you best.
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Mar 31, 2006, 03:07 AM // 03:07
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#31
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Gun Pierson
Having both items, I actually prefer the sword because the attack rate is faster so I get adrenaline faster too to cast bonetti. It takes a bit longer with the axe.
...<SNIP>...
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This is a popular rumor but completely untrue. Using FRAPS, others have documented proof showing that swords and axes attack at exactly the same rate.
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Mar 31, 2006, 03:10 AM // 03:10
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#32
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by lord_shar
This is a popular rumor but completely untrue. Using FRAPS, others have documented proof showing that swords and axes attack at exactly the same rate.
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Weird, I do have the feeling that I get adrenaline faster with a sword. My question now is do they give the same amount of adrenaline within the same attack rate?
Last edited by Gun Pierson; Mar 31, 2006 at 03:41 AM // 03:41..
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Mar 31, 2006, 03:44 AM // 03:44
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#33
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Banned
Join Date: Feb 2006
Location: American Servers
Guild: Sin Squad [SIN]
Profession: W/
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Quote:
Originally Posted by Vanquisher
Honestly, I prefer +25 Health, HoD Axe.
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Completely wrong thread for this, not even part of the discussion. Has nothing to do with energy or skill recharge and I don't think IMonks want any more health.
It has been well documented that BOTH swords and axes attack every 1.33 seconds.
Gun Pierson: Must be your perception or maybe your furious hilt is kicking in. They gain adrenaline at same rate.
EDIT: typos
Last edited by stickyballs; Mar 31, 2006 at 03:55 AM // 03:55..
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Mar 31, 2006, 03:50 AM // 03:50
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#34
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by stickyballs
Gun Pierson: Must be your perception or maybe your furious hilt is kicking in. They gaine adrenaline at same rate.
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Indeed, I have no furious upgrade on the axe, but do have one on the sword. So my first argument why I prefer the sword doesn't count anymore.
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Mar 31, 2006, 06:08 AM // 06:08
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#35
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Personally I prefer FFS or if possible HoD axe.
The HoD axe and Pre-nerf FFS (it used to be 15% recharge) are insanely expensive though and impossible to get your hands on.
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Mar 31, 2006, 07:13 AM // 07:13
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#36
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Polar Bear Attendant
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Quote:
Originally Posted by Warskull
Personally I prefer FFS or if possible HoD axe.
The HoD axe and Pre-nerf FFS (it used to be 15% recharge) are insanely expensive though and impossible to get your hands on.
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u can get one in the High-End section atm ^^
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Apr 01, 2006, 06:03 AM // 06:03
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#37
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Banned
Join Date: Feb 2006
Location: American Servers
Guild: Sin Squad [SIN]
Profession: W/
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Which one is in the high-end forum if you don't mind my asking ? That's partially why they're so expensive, nobody has them lol...
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Apr 01, 2006, 06:07 AM // 06:07
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#38
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Cottage Pie
Surely that +5 energy wand (worth 9g, instead of 400,000g) would be fine for that kinda switch?
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Agree.
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Apr 01, 2006, 06:15 AM // 06:15
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#39
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Banned
Join Date: Feb 2006
Location: American Servers
Guild: Sin Squad [SIN]
Profession: W/
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If you need energy, the wand will work. The sword is mainly good because of the 20% enchanting mod that you can put on it. Does it justify the price ? Well...
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Apr 01, 2006, 07:06 AM // 07:06
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#40
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Academy Page
Join Date: Mar 2006
Location: Chicago, IL
Guild: I'm Following You [Mush]
Profession: R/N
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if your asking which is better, hod hands down
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